Digstead
A small mining town, made in C++ to test Godot 4 web capabilities. Co-op multiplayer support for up to 4 players.
Mine down as far as you can - you can unlock an elevator every 100m on the right side of your claim. Dig to the very bottom of your claim to find something... special.
Controls should be obvious and are rebindable. There is a button in the top-left for fullscreen.
Most assets were made with generative AI. It also assisted with some parts of the C++ code.
| Updated | 2 days ago |
| Published | 4 days ago |
| Status | Released |
| Platforms | HTML5 |
| Release date | 4 days ago |
| Author | Armynator |
| Genre | Simulation |
| Made with | Blender, Godot, GIMP, Audacity |
| Tags | 2D, AI Generated, Co-op, dig, mine, Multiplayer |
| Average session | A few seconds |
| Languages | German, English, Spanish; Castilian, French, Russian |
| Inputs | Keyboard, Mouse, Touchscreen |
| Accessibility | Configurable controls |
| Multiplayer | Server-based networked multiplayer |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
Development log
- Multiplayer bugfix2 days ago



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